It just gives you one fewer weapon to work with. Oddly, Cold, Cold Heart does away with the Glue Grenade gadget, but doesn’t replace it with Arkham City’s Cryo Grenade (which was presumably changed in Origins because Mr. They still pretty much defeat the purpose of this otherwise excellent combat by letting you just punch everybody in the face, regardless of what weapon or armor they’re carrying. It unfortunately doesn’t change how the Shock Gauntlets (now Thermal Gauntlets) work, though. The bulky new thermal Batsuit looks pretty cool, in that “Batman needs a custom suit for every situation” sort of way. They’ll encase you in ice if you hold still, but their attacks can be turned to your advantage if you dodge at the right moment and cause them to rake the beam over other henchmen. (Fortunately they barely call in the overused big brutes at all.) My favorite thing in Cold, Cold Heart, though, is the new freeze-ray thugs. There you fight through a few predator encounters, one of which is fairly tough, and the usual brawls with a good variety of enemies. It begins in the absurdly cavernous Wayne Manor and then briefly returns to the Penguin’s club, but the bulk of its two hours takes place in a pretty generic gray-and-blue cryogenic research lab.
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